Why Gamification?...Innovation!
Become an Innovation Games Trained Facilitator!
You too can join the growing global community of in-house practitioners and consultants who are using Innovation Games to help listen to their customers and create innovative and meaningful products and services. Classes are scheduled in the US, Mexico and Europe.
Contact Us Now to Learn how to become an Innovation Games® Trained Facilitator!

Full Service Market Research Content
Let Us Deliver the Insights You Need
We help companies around the world, large and small, design and produce market research using innovative techniques–both online and in-person–to tackle tough questions and problems. By partnering with each client, and applying these techniques, we deliver breakthrough insights to clients in a wide variety of industries.
You get:
- More Actionable Insights
- More engagement
- Direct Participation With the Audience
- Longer, better engagement
- No Need for Custom Research Spaces
Bevill Edge® has been certified by Innovation Games® to teach Innovation Games course offerings and, our staff of trained facilitators, market researchers and Agile product experts can help plan, facilitate, and post-process the results of Innovation Games®. Our network of Trained Facilitators is more than 350 people that speak 15 languages world wide.
Innovation Games®
Research shows that human beings have been hard-wired to express themselves, and interact with each other, through play. Gamification may be the buzzword for 2011 but it's already proven to be an innovation solution for improving a business process, or customer experience, or profits.
The statistics supporting the clout of this tactic are impressive. In 2010, for example, corporations spent $100 million on gamification. This number is expected to rise to $2.8 billion by 2016.
Engaging your customers in a well-designed Innovation Game frees them up from the constraints of typical focus-group sessions, and delivers deeper, more accurate information than is available through online surveys or other tools. Engaging your internal teams can help transform the workplace into a collaborative environment to accelerate results that lead to innovation in products and services.
Better than surveys and focus groups
We're not saying traditional tools don't have their place. They do. But they simply don't provide the depth and volume of usable data that a game or series of games can generate. When customers engage in play with each other, while focusing on how they value different aspects of your products or services, their game play and discussions reveal truths that they may not even consciously realize themselves.
Both in-person and online components: Depending on your needs, Innovation Games consultants will design solutions that use in-person or online components, or both. By combining the intensity of our in-person events with the on-demand convenience and data crunching muscle of our online system, your consultants can tailor your Innovation Games experience to match your needs and budget.
Our most Powerful Games, On Demand
Innovation Games Online allows companies to play games, and gain powerful insights from your customers, no matter where in the world those customers are. Create and facilitate your own games on-demand, or partner with an Innovation Games Trained Facilitator to answer your most pressing and complex questions quickly and easily. Live facilitation of online and in person games.
DO REAL WORK. PROVIDE UNIQUE INSIGHTS AND KNOWLEDGE
Improve the Sales Support Allocation Process with Innovation Games from The Innovation Games® Company, Founded by Luke Hohmann
To read more about successes, Click Here »
- Product Stories
- Sales Stories
- Strategy Stories
- Marketing Stories
Visual Collaboration Games in Action: Success Stories
Generating and and Prioritizing New Ideas
Innovation Games® Online enabled the Scrum Alliance to solicit and collaboratively identify, shape and prioritize new and/or improved services desired by the organization's 80,000 members by using a combination of Prune the Product Tree and Buy a Feature. Prune the Product Tree was the first phase of the project, generating almost 100 unique ideas on how to "grow" the Scrum Alliance, followed by a Buy a Feature gala to prioritize the ideas for short term and long term action plans.
Understanding Product Evolution
Rally Software, a leading SaaS ALM solution provider, wanted specific feedback on how to prioritize features in upcoming product releases. After considering Buy a Feature, 20/20 Vision and Prune the Product Tree, three games that help you prioritize features, they ultimately chose Prune the Product Tree as the game that allowed them to best capture customer feedback on their development plans. The richness of the results shaped Rally's development plans for more than 3 product releases.
Managing Strategic Roadmaps
SAP has used multiple games over the past several years to manage the evolution of its technical platform, typically in a multi-step process. In the first step, they use in-person, open-ended games such as Spider Web and Prune the Product Tree to identify new opportunities and create industry-specific use-cases that serve as business models around which they can design software that will have market appeal and functionality. They then use the online prioritization Buy a Feature to leverage their global community to rank these ideas.







